Gamified Learning Outcomes Video & Transcript
All right. So, now let's go on to section eight, which is gamified Learning Outcomes. So, in gamified learning Outcomes, I want to talk about these five different areas and specifically how you can use them as an educator. So, number one, let's talk about achievements. So, achievements are really great in games because they can welcome and reinforce a player's activity in a game. I brought up worker placement before, when a student does something, they place a worker, they get some sort of resource. Achievements in games or using games overall, can be very powerful for students because they have achieved something in the interim. They've done something to affect the game state in which they've earned some sort of recognition.
And two different ways that I think achievements affect the player experience are badges and fiero. So, badges are particularly useful if you are using games in a digital learning environment or perhaps just in a in-person learning environment, because they commodify something a player has done or achieved. I was in the Boy Scouts before, I have a merit badge sash. And that sash represents all of my different achievements that I've done in order to earn those merit badges. It's a physical reminder of everything that I've accomplished and also everything I've learned.
Those achievements overall, affect something else called fiero. I wrote a very detailed article on what fiero is, but to give you a very brief overview, fiero is all about that feeling you get when you achieve something really difficult. And the interesting part about it is that no matter where you are located in the world, across cultures and continents, fiero is universally recognized as this aspect of throwing your arms over your head. If you've ever seen a soccer match, you've seen a lot of players do that whenever they score a goal. So this fiero aspect can be very motivating. And if you'd like to learn more, just take out your phone and scan that QR code with your phone right now using the camera app. Otherwise, you can also download the summary in the lower left hand corner of the screen there. That summary will also have links to this article and everything else that we've talked about tonight.
So, that was achievements. The next part I want to talk about is emphasizing learning and deduction in the game that you use. So, logic and deduction can be a really great learning outcome for the specific students that you're serving. And one great part about games is that if you choose the right game, you can really support student's deductive reasoning and conclusions. So far as a student has made a logical conclusion based on a given set of circumstances, what do they know now and what sort of conclusions can they draw?
And one game that I really love playing overall, and I think can help you serve these deductive conclusions is a game called Chronicles of Crime. There's the QR code there on screen if you'd like to learn more information about Chronicles of Crime. But if you've never played it before, I'll give you the brief overview. This is a tabletop game that you play in which everyone is cooperating with each other to solve a specific crime.
And one of the great parts about this is that all of the cards in the game and other components have these QR codes much like the one that you see here on screen. So, players can scan the QR code in order to have a VR representation of a room that they can see on their phone. And in that room, they can observe different things. They can check to see if a door's open or a windows open, or if someone left an article of clothing on a table or a chair or anything else. And then, based on what your students see here, they can come to a logical and deductive conclusion based on what they've observed. I think it's just a great game overall. And if you're supporting these learning outcomes with your students, I highly recommend you use this game as well.
So that is logic and deduction. Next up, I want to talk about memory developing specifically using games. So I've used a tabletop games in the past to really help my students meet these learning outcomes of memory development and knowledge creation, specifically, when I was teaching a public speaking class. In that class, I wanted students to be able to convey as much information as possible using as few words as possible. And that is where I wanted students to really be efficient with their words and phrases. And one of the games I've used for that is an example called Codenames. And if you've never played Codenames before, it's a teams base game in which one team is trying to identify a number of words on a common playing surface before the other team identifies their words.
There's a chapter I wrote for the book, Learning, Education & Games: 100 Games to Use in the Classroom & Beyond, specifically on how I use Codenames in my classroom. You can download a PDF copy of this book for free. All you have to do is scan that QR code over there with your phone right now. If you don't want to scan it with your phone, you can always download it. There's a link available in the summary provided for tonight's presentation, where you can get a link directly to this chapter in this book, in which I use Codenames for teaching and learning.
So, that is memory development. The next area I want to talk about is reaction time. So, some people here may be teaching in a K through 12 environment and what you're still teaching some motor skills. One of the games that I like to rely on a lot is ones that support quick thinking and decision making, because we often think about using tabletop games as a way to really think about strategic decisions on a turn-by-turn basis. However, sometimes you need to make those decisions quickly. And one of the games that I think is really great at doing this is a game called Magic Maze. So, here's Magic Maze. Again, there's the QR code there on screen if you'd like to get more information about this game overall. Again, it's also available in the summary.
But what I really like about Magic Maze is, again, it's a cooperative game in which you're playing with other people in real-time in which you're trying to escape this mall after picking up certain items and artifacts and everything else. However, certain players can only make certain decisions in the game, such as moving a piece up or down or left or right, or going up escalators or going down escalators or anything else like that. So, everyone has to work together in order to escape the mall. But the catch here is that no one can speak to each other. And I think that is the most interesting part about this game is that everyone must cooperate and a lot of players are used to cooperating. However, a lot of players are not used to not being able to speak to each other. And I think that's one of the greatest aspects about this game and what makes it the most fun.
So, that is reaction and the last part I want to talk about is gamified learning outcomes. There's a whole lot I can say about setting up these learning outcomes and a gamified environment. However, if you'd like additional information on this, I suggest that you check out the article that I wrote on gamified learning, it's available in that summary that I provide at the very beginning. And also, if you take out your phone right now and just scan that QR code there on the screen, you'll be able to get a link to that article directly.
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